The 7 Points of Write: An Essential Guide to Mastering the Art of Storytelling, Developing Strong Characters, and Setting Memorable Scenes

The 7 Points of Write: An Essential Guide to Mastering the Art of Storytelling, Developing Strong Characters, and Setting Memorable Scenes

Daniel Middleton

Language: English

Pages: 50

ISBN: 2:00201914

Format: PDF / Kindle (mobi) / ePub


Attention authors! Are you sick of being stuck in a creative rut? The 7 Points of Write is the cure for what ails you. In The 7 Points of Write, you'll discover a totally unorthodox approach to unlocking your creative potential, which will allow you to take your ideas from concept to paper and hook your readers from page one! Learn to annihilate writer's block, and discover true secrets to tapping into your creative writing stream and a world of unlimited ideas for every genre of fiction possible. This is NOT another "writing guideline" book. You will not learn when/where to place commas or how to structure sentences. What you will learn is the unique approach to storytelling used by 711 Press, a formula that will literally turn your book into an enthralling novel despite the genre. If you're ready to breathe life into your story, The 7 Points of Write is your creative oxygen tank!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

out might be himself. Reluctance might be our first answer to question 2. But once our hero does decide to embark on a quest you can hurl all sorts of obstacles at him, and you can raise the stakes with each one, until the final nail-biting one that might mean the end of our hero or the end of life on earth as we know it. Once he figures out a way past this final obstacle, our story can come to an end. Some solutions may require the life of our hero, and some might lead us into a sequel, wherein

Count of Monte Cristo, Lord of the Rings, Moby Dick, and Raiders of the Lost Ark. Voyage and Return: Your main character or characters are whisked away to an unfamiliar setting or world that is different from the first, from which they are cut off. After an initial enchantment with this new world or setting, peril follows, leading to a dramatic escape and a return to the first familiar world. Think Alice in Wonderland and The Time Machine, and more subtly in the simpler “leaving and returning

publishing company with a unique set of rules. For one, novels tend to run between 75,000 and 100,000 words, so we don’t refer to our books as “novels” or approach fiction writing from an industry standpoint, where a plot has to take up a week’s worth of material (if one were to read at a normal pace). Through 711 Press, we instead publish what we call Movie Books, which contain stories that are meant to be consumed in the same amount of time it takes you to watch an actual film or television

identify with some weird, illogical world you’ve created, which has no bearing on anything that has been seen or experienced before. Readers like to identify with the familiar, albeit in new and improved ways. That is why we tend to revisit proven genres over and over again. And if a new subgenre is introduced, it has to be delivered in a way that breeds familiarity. If we’re talking about a tale of space aliens, we still want to see war, redemption, romance, or heroic feats of derring-do—in

patterns, and so on, you can start to create them by placing them in situations that are somewhat familiar to you. So while the character is based primarily on someone else, they will start out in a familiar situation, one that you can recount with ease. That way you can work your way up to more complex experiences outside of your own while getting to know the character intimately. So, if your book starts out on the open sea or in the midst of a major battle, you might want to hold off on writing

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