Raspberry Pi Projects for Kids

Raspberry Pi Projects for Kids

Language: English

Pages: 110

ISBN: 1783982225

Format: PDF / Kindle (mobi) / ePub

Start your own coding adventure with your kids by creating cool and exciting games and applications on the Raspberry Pi

About This Book

  • Learn how to use your own Raspberry Pi device to create your own applications, including games, interactive maps, and animations
  • Become a computer programmer by using the Scratch and Python languages to create all sorts of cool applications and games
  • Get hands-on with electronic circuits to turn your Raspberry Pi into a nifty sensor

Who This Book Is For

If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then this is the book for you. With only a Raspberry Pi and no prior experience required, you will be shown how to translate your ideas into computer programs, creating any game, tool, or animation you can dream of.

What You Will Learn

  • Learn how to set up your own Raspberry Pi device
  • Explore the world of programming by learning about Scratch and Python
  • Program with Scratch to develop your own version of Angry Birds
  • Get hands-on with some electronics to build your own reaction game
  • Develop with Python in order to build your own version of Google Maps

In Detail

Technology today is growing rapidly, with all sorts of cool gadgets, applications, and games made thanks to the rise of computer programming. The Raspberry Pi is a crafty device that has promoted the teaching of basic computer science in schools, catching the attention of both young and old. Although learning to program offers a unique set of skills that allows you to explore your creative side, it has its own challenges, which may mean you will need a helping hand.

This handy guide will launch you into the world of computer programming by showing you how to build your own amazing applications. Raspberry Pi Projects for Kids contains several awesome projects for you to get hands-on with, including creating your own games, crafting your own simple electronics, and making your own interactive map. By learning how to use Scratch and Python in your programming, you will be a computer scientist in no time!

After you have become comfortable with setting up and playing with your Raspberry Pi, you will be transported into this exciting world of technology, where you will get to grips with using Scratch, Raspberry Pi's official programming language, in order to develop your own version of Angry Birds! After connecting new circuitry, lights, and switches to your Raspberry Pi, you will then get to use Scratch to create your own reaction game. See for yourself who's the quickest off the mark!)You will finally get to step things up by developing an interactive map of your own hometown using the Python programming language. You will be working for Google before you know it!

This book will teach you everything you need to know about using your Raspberry Pi in order to develop your own games, applications, and electronic circuits. It's time to have your Pi and eat it, because you will be able to create virtually anything you like.













arguments by commas if there is more than one of them. At the end of the line, we have a colon to show that we are entering a new code block, and the rest of the code in the function is indented by four spaces. The next four lines should look very familiar to you—they are almost identical to the code we had before. The only difference is that instead of comparing with "good" or "bad", we compare with the tag argument. When we use this function, we will set tag to an appropriate value. The final

the button is being pressed and that there is a connection from this pin, through the button, to the power pin (in electronics, we say a signal is low if it is connected to the ground and high if it is connected to the voltage supply). If the button is being pressed, we return the pin number. Remember that a single equals sign is used to give a variable a new value, but a double equals sign checks to see if two values are the same. If none of the pins are being pressed, we return the special None

canvas.pack() window.mainloop() if __name__ == "__main__": main() Extensions There are lots of things we could do now that we have a basic working GUI. Here are a few possible ideas: Adding buttons to zoom in or outAdding a textbox and button to update the locationAdding a way to select different styles of map markerSelecting whether the map is a satellite image or a road mapSaving and loading the map settings (the location, position of markers, labels, and so on)Allowing markers and their

to add a bass line to it, or any sort of sound that plays at the same time as the melody? We could, of course, write our program so that every note played is either part of the melody or the bass line, but this will be very difficult to do, and there will be lots of effort spent switching between sound styles. Instead, we're going to use something called a thread. A thread allows one piece of code to run at the same time as another piece of code. We can have as many threads as we like in a

of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide

Download sample