Introduction to Android Application Development: Android Essentials (5th Edition) (Developer's Library)

Introduction to Android Application Development: Android Essentials (5th Edition) (Developer's Library)

Lauren Darcey

Language: English

Pages: 704

ISBN: 013438945X

Format: PDF / Kindle (mobi) / ePub


What Every Android App Developer Should Know Today: Android 6 Tools, App/UI Design, Testing, Publishing, and More

 

Introduction to Android Application Development, Fifth Edition , is the most useful real-world guide to building robust, commercial-grade Android apps with the new Android 6 SDK, Android Studio, and latest development best practices. Bigger, better, and more comprehensive than ever, this book covers everything you need to start developing professional apps for modern Android devices. If you’re serious about Android development, this guide will prepare you to build virtually any app you can imagine!

 

Three well-respected experts guide you through setting up your development environment, designing user interfaces, developing for diverse devices, and optimizing your entire app-development process. Up-to-date code listings support in-depth explanations of key API features, and many chapters contain multiple sample apps.

 

This fifth edition adds brand-new chapters on material design, styling applications, design patterns, and querying with SQLite. You’ll find a treasure trove of Android Studio tips, plus a brand-new appendix on the Gradle build system. This edition also offers

  • Updated coverage of the latest Android 5.1 and 6 APIs, tools, utilities, and best practices
  • New coverage of the Android 6.0 permission model
  • Powerful techniques for integrating material design into your apps
  • An all-new chapter on using styles and reusing common UI components
  • Extensive new coverage of app design, architecture, and backward compatibility
  • A full chapter on using SQLite with persistent database-backed app data
  • Revised quiz questions and exercises to test your knowledge 

Download this book’s source code at informit.com/title/9780134389455 or introductiontoandroid.blogspot.com.

 

 

 

 

 

 

 

 

 

 

 

 

 

Motorola StarTAC, was released in 1996, it merely had an LCD ten-digit segmented display. (Later models would add a dot-matrixtype display.) Meanwhile, Nokia released one of the first slider phones, the 8110—fondly referred to as “The Matrix Phone” because the phone was heavily used in films. The 8110 could display four lines of text with 13 characters per line. Figure 1.3 shows some of the common phone form factors. With their postage-stamp-size low-resolution screens and limited storage and

Nintendo’s Game Boy could provide hours of entertainment with only five buttons, why not just add phone capabilities? Others looked to their digital cameras, Palms, BlackBerries, iPods, and even their laptops and asked the same question. The market seemed to be teetering on the edge of device convergence. Memory was getting cheaper, batteries were getting better, and PDAs and other embedded devices were beginning to run compact versions of common operating systems such as Linux and Windows. The

applications into the emulator, test, and debug them. The emulator is a generic device and is not tied to any one specific phone configuration. You describe the hardware and software configuration details that the emulator is to simulate by providing an AVD configuration. Figure 2.7 shows what the emulator might look like with a typical Android 4.3 smartphone-style AVD configuration. Figure 2.8 shows what the emulator might look like with a typical Android 4.3 tabletstyle AVD configuration. Both

necessary, swipe the screen from left to right to unlock the emulator, as shown in Figure 3.13. 5. The Snake application starts and you can play the game, as shown in Figure 3.14. Figure 3.13 The Android emulator launching (locked). 67 68 Chapter 3 Writing Your First Android Application Figure 3.14 The Snake game in the Android emulator. You can interact with the Snake application through the emulator and play the game. You can also launch the Snake application from the All Apps screen at

3 4 Introduction applications, to ensure that you deliver high-quality code. We have also updated many chapters and accompanying content for making use of Fragment-based implementation approaches. But don’t worry, it’s still the book readers loved the first, second, and third time around; it’s just much bigger, better, and more comprehensive, following many best practices. In addition to adding new content, we’ve retested and upgraded all existing content (text and sample code) for use with

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